Enjoy my little fluid simulation which is leaned to the Dwarf Fortress Water 'Physics'.

You may select different Cells and change their Properties or add new Cells to the simulation in order to create complex simulation scenes.

DimNet: The 'Dimensional Network' can be used to switch the state of different Cells (i.e. open and close Doors). There is only the Editor Scene with a preload sample which presents most of the features.


This is a Game Jam Entry for the GDFG Game Jam #5.
https://itch.io/jam/gdfgs-monthly-game-jam-5

Theme: This is Only A Test

If the web version does not load, consider downloading the executable.


Thank you for playing <3


Credits: Music by/created with MuseNet

As I was asked how some of the cells you can place work.
Below is a brief description (from left to right)

Wall: Blocks Water movement in all directions
Floor: Should block water movement between Layers (currently buggy :-) )
Door: Receives Signals to act like a Wall. Set a Channel other than <None> to receive signals.
Water Spawner: Spawns [Amount] units of Water every [Rate]  Update Steps.
Water Sensor: Sends a 'Activation' signal as the Water Level stays above equal [Detection Min] and below equal [Detection Max] or and 'Deactivation' Signal as the Water Level leaves the Detection Range. (Does not send continous signals)
Water Buffer: Has 2 modes which can be controlled via Signals. Active: Loads Water and sends an 'Activation' Signal once completly full. Inactive: Unloads all stored Water and sends a 'Deactivation' Signal once completly emptied.
Void Drain: Removes all Water on the cell.
Nothing: Used to Remove the other Cells (Keeps Water Level though)

Download

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Click download now to get access to the following files:

Aqua Chamber.7z 18 MB

Comments

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wow, cool